problem with translucent in ue 5.03 and niagara

i have a project converted in unreal 5.03 from an old 4.27 project.
my particle effects and niagara assets worked before but i don’t know when it happened and why but now i cannot use them using the normal material with translucency because i don’t see anything. look here.


i tried several methods i saw in internet but nothing.
the only system that it works is using the blend mode masked and the dithering in opacity mask. look

please let me know what should i do to use normally the translucency.

thanks !!

I see in the first picture you have Opacity connected to RGB of the texture instead of just one channel. Have you tried connecting only one channel like in the second picture? Does that make a difference?

no nothing. it doesn’t work. it must be something somewhere. probably in the project settings or a bug in ue.

i really don’t know what to do.

i found the goal,
it was a command i wrote that stopped it.
force all effects off, should be 0 not 1…

i hooe this will help other people!