i have a project converted in unreal 5.03 from an old 4.27 project.
my particle effects and niagara assets worked before but i don’t know when it happened and why but now i cannot use them using the normal material with translucency because i don’t see anything. look here.
i tried several methods i saw in internet but nothing.
the only system that it works is using the blend mode masked and the dithering in opacity mask. look
I see in the first picture you have Opacity connected to RGB of the texture instead of just one channel. Have you tried connecting only one channel like in the second picture? Does that make a difference?