I’m doing a sequence (for a job opportunity that came up) in which several rocks come together to form a pyramid.
The problem is that I closed Unreal to take a break, and when I reopened it I realized that sequencer changed the initial transforms of the rocks!
The original rock transforms were the same as in the first frame of the animation.
After changing the transforms in the sequencer, the transforms of the rocks on the map were changed to those of the last frame of the sequence.
Now when you start the game you can see the pyramid already created (the animation is not finished so it looks horrible), and when I walk over the trigger that plays the animation, you can see how they start from their original transforms.
I feel like I’m making a beginner’s mistake, but I’ve searched the internet and can’t find a solution. If someone can help me I would be very grateful.
Thanks in advance.
Gif showing the problem:
[Imgur][3]
Sequence configuration:
https://i.imgur.com/hHnsFIW.jpg
Level Blueprint code: