Just to preface I’m a complete beginner, so forgive me if I’ve made a stupid mistake or my blueprint work is sloppy. I’m trying to make a simple 2.5D game in which a barrel moves across the side of the screen picking up collectibles that fall from the sky. Very generic, just a fun little project.
What i want is for the collectible to blow up when it hits the ground and release sparks or something when it’s picked up. At the moment, most of that works, but for some reason I can’t figure out how to spawn an emitter where it interacts with the floor/player. I tried using the “get world location” node to provide the location for the emitter spawn but the emitter only appeared at where the object falls from. Why is this? How do I get the actual location of the collectible?
For reference, “BP_Picker” is the player-controlled pawn and “Box” is the collectible’s box collision volume.