Problem with the source code

Hi
Im trying to build the source code of UE4
But some errors show up.

REPORT:
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1> Building UnrealHeaderTool…
1> Performing 34 actions (4 in parallel)
1> [3/34] Resource ModuleVersionResource.rc.inl
1> [4/34] Resource PCLaunch.rc
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(11): fatal error RC1015: cannot open include file ‘windows.h’.
1> PCH.Shared.Core.h.cpp
1> PCH.Core.CorePrivatePCH.h.cpp
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file ‘windows.h’.
1> [5/34] Resource ModuleVersionResource.rc.inl
1> [6/34] Resource PCLaunch.rc
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(11): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1> PCH.Shared.CoreUObject.h.cpp
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1> [8/34] Resource ModuleVersionResource.rc.inl
1> [9/34] Resource PCLaunch.rc
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(11): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1> Module.CoreUObject.1_of_4.cpp
1> Module.CoreUObject.2_of_4.cpp
1> Module.CoreUObject.3_of_4.cpp
1> Module.CoreUObject.4_of_4.cpp
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1> [14/34] Resource ModuleVersionResource.rc.inl
1> [15/34] Resource PCLaunch.rc
1> [16/34] Resource ModuleVersionResource.rc.inl
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(11): fatal error RC1015: cannot open include file ‘windows.h’.
1> [17/34] Resource PCLaunch.rc
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(11): fatal error RC1015: cannot open include file ‘windows.h’.
1> [18/34] Resource PCLaunch.rc
1>C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file ‘windows.h’.
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp
1> Cumulative action seconds (4 processors): 0,00 building projects, 3,53 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
1> UBT execution time: 16,53 seconds
1> UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: C:\Sempiternal Softworks\CODIGO FUENTE UE4\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development” exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========

Thanks for any help.

Here is the answer : Can't build UE editor in VS: Error 93 error RC1015: cannot open include file 'windows.h' - Platform & Builds - Epic Developer Community Forums

Thanks for the help