Problem with the M_Highlight

Hi all…
I ve taked the M_Highlight from the example project demo…
But i have this error…

Try using the node called “Scene Color”, not the “SceneTexture:SceneColor”. may be a bug.

Nothing… same

hmm and your material is translucent?

my material is a mesh… i m following the tutorial of tetla dev

Materials and meshes are different types of assets.

To look up the scenecolor, you need to use a Translucent Blend mode for your material.

You should probably look through here, at least look at the pictures:

If i delete the part that give me error, when i entry in the post process zone all the screen become black, apart the object that will have blue boards.