Hi,
I have download settings set to UAsset + Source Asset. Log attached.
It looks like it needs the Arnold plug-in…?
Found import data, importing...
Received data with DH Character descriptor. Initializing import!
Received JSON data for Digital Human Asset
resolved character name: preedy
('Running on OS Platform ', 'Windows')
resolved body mesh name: m_med_nrw_body
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
DNA path: E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans/preedy/SourceAssets/preedy.dna
Body Scene Path: E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans/preedy/SourceAssets/m_med_nrw_body_rig.ma
Body Mesh Name: m_med_nrw_body
Head Shaders Dir Path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\Common\SourceAssets\shaders
Head Specific Maps Dir Path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\preedy\SourceAssets\maps
Head Common Maps Dir Path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\Common\SourceAssets\maps
Masks dir path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\Common\SourceAssets\masks
Eye controls: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_ac.ma
Scene Orientation: [90.0, 0.0, 0.0]
Red9.core.Red9_Meta : “file Open” or “file new” called - Red9 MetaCache being cleared
Warning: Z-axis is already the Up-axis
// DHI.modules.dna.model.mesh : Creating target mesh 0 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 50 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 100 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 150 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 200 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 250 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 300 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 350 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 400 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 450 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 500 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 550 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 600 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 650 / 681
// DHI.modules.dna.model.mesh : Creating target mesh 0 / 2
// DHI.modules.dna.model.mesh : Creating target mesh 0 / 2
// DHI.modules.dna.model.mesh : Creating target mesh 0 / 2
// DHI.modules.dna.model.mesh : Creating target mesh 0 / 76
// DHI.modules.dna.model.mesh : Creating target mesh 50 / 76
updateRenderOverride;
File read in 1.7 seconds.
Scene builder error Scene creation failed! Reason: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 7: RuntimeError: file line 1: Plug-in, “mtoa”, was not found on MAYA_PLUG_IN_PATH.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120515: The mesh ‘FRM_neckCorrectivesMultiplyerUShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120515: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120633: The mesh ‘CTRL_neckCorrectivesMultiplyerUShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120633: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120684: The mesh ‘FRM_neckCorrectivesMultiplyerMShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120684: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120803: The mesh ‘CTRL_neckCorrectivesMultiplyerMShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120803: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120854: The mesh ‘FRM_neckCorrectivesMultiplyerDShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120854: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120972: The mesh ‘CTRL_neckCorrectivesMultiplyerDShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120972: setAttr: No object matches name: .ai_translator
Error reading file.
Warning: Frame rate mismatch: The imported scene frame rate ‘30 fps’ differs from the existing frame rate ‘24 fps’.
Imported animation keys may not match scene frames and become fractional. #
File read in 4 seconds.
// Error: file: E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans/preedy/SourceAssets/m_med_nrw_body_rig.ma line 10: RuntimeError: file line 1: Plug-in, “MayaUE4RBFPlugin2018”, was not found on MAYA_PLUG_IN_PATH. //
fetch all mesh names and skin weights and remove mesh clusters
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod0_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod0_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod1_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod1_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod2_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod2_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod3_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod3_mesh
// DHI.modules.maya.handler : Get skin weights ended.
moving pelvis
moving pivots for meshes
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod0_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod0_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod1_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod1_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod2_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod2_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod3_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod3_mesh
// DHI.modules.maya.handler : Set skin weights ended.
Error moving body meshes to their corresponding LOD groups
No object matches name: geometry_grp
// Warning: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/body_shader.ma line 212: Specified default value ‘45’ is out of the range of minValue and maxValue; defaultValue ignored. //
// Warning: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/body_shader.ma line 279: Specified default value ‘45’ is out of the range of minValue and maxValue; defaultValue ignored. //
File read in 2.5 seconds.
// Error: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/body_shader.ma line 9: RuntimeError: file line 1: Plug-in, “mtoa”, was not found on MAYA_PLUG_IN_PATH. //
// Error: Effect file “//storage/pipeline/DHI_DXshaders/dx11_shd_body.fx” not found. //
m_med_nrw_body_lod0_mesh
m_med_nrw_body_lod1_mesh
m_med_nrw_body_lod2_mesh
m_med_nrw_body_lod3_mesh
Post import reached
// Warning: file: G:/Autodesk/Maya2020/scripts/others/setProject.mel line 304: A project definition file (workspace.mel) was not found at location E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans, a default project definition will be created. //
(‘resolvedBodyMeshName’, u’m_med_nrw’)
Removing sufficient objects
Moving body to world space
Adding body namespace