Just as the topic said, for some reason I only have 4.19 source code in my hand and I wanna use it to build the dedicate server. so I follow the tutorial in the youtube channel (UE4 How to build a Dedicated Server - PT 1 - YouTube) to do it. and the server log file is shown below:
LogInit: Build: ++UE4+Release-4.19-CL-0
LogInit: Engine Version: 4.19.1-0+++UE4+Release-4.19
LogInit: Compatible Engine Version: 4.19.0-0+++UE4+Release-4.19
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 18
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogInit: Compiled (64-bit): Jul 26 2018 14:01:09
LogInit: Compiled with Visual C++: 19.13.26131.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.19
LogInit: Command Line: -log
LogInit: Base Directory: G:/Server_Project/Example/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogStreaming: Display: Took 0.002s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.07.26-08.47.07:324] 0]LogInit: Selected Device Profile: [WindowsServer]
[2018.07.26-08.47.07:324] 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2018.07.26-08.47.07:329] 0]LogInit: Computer: ALS-20180116VSA
[2018.07.26-08.47.07:329] 0]LogInit: User: Administrator
[2018.07.26-08.47.07:329] 0]LogInit: CPU Page size=4096, Cores=4
[2018.07.26-08.47.07:330] 0]LogInit: High frequency timer resolution =4.101562 MHz
[2018.07.26-08.47.07:330] 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2018.07.26-08.47.07:330] 0]LogMemory: Platform Memory Stats for WindowsServer
[2018.07.26-08.47.07:330] 0]LogMemory: Process Physical Memory: 94.23 MB used, 94.23 MB peak
[2018.07.26-08.47.07:331] 0]LogMemory: Process Virtual Memory: 106.30 MB used, 106.30 MB peak
[2018.07.26-08.47.07:331] 0]LogMemory: Physical Memory: 4835.08 MB used, 11508.67 MB free, 16343.75 MB total
[2018.07.26-08.47.07:331] 0]LogMemory: Virtual Memory: 4458.26 MB used, 11508.67 MB free, 134217728.00 MB total
[2018.07.26-08.47.07:343] 0]LogInit: Using OS detected language (zh-CN).
[2018.07.26-08.47.07:343] 0]LogInit: Using OS detected locale (zh-CN).
[2018.07.26-08.47.07:344] 0]LogTextLocalizationManager: No localization for ‘zh-CN’ exists, so ‘en’ will be used for the language.
[2018.07.26-08.47.07:344] 0]LogTextLocalizationManager: No localization for ‘zh-CN’ exists, so ‘en’ will be used for the locale.
[2018.07.26-08.47.07:345] 0]LogStreaming: Display: Took 0.002s to EndInitTextLocalization.
[2018.07.26-08.47.07:361] 0]LogAssetRegistry: FAssetRegistry took 0.0106 seconds to start up
[2018.07.26-08.47.07:439] 0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.003078 seconds
[2018.07.26-08.47.07:440] 0]LogInit: Selected Device Profile: [WindowsServer]
[2018.07.26-08.47.07:454] 0]LogNetVersion: Example , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1356273135)
[2018.07.26-08.47.07:534] 0]LogUObjectArray: 32294 objects as part of root set at end of initial load.
[2018.07.26-08.47.07:534] 0]LogUObjectAllocator: 6022864 out of 0 bytes used by permanent object pool.
[2018.07.26-08.47.07:535] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.07.26-08.47.07:659] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.07.26-08.47.07:659] 0]LogOcInput: OculusInput pre-init called
[2018.07.26-08.47.07:671] 0]LogEngine: Initializing Engine…
[2018.07.26-08.47.07:672] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.07.26-08.47.07:672] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.07.26-08.47.07:677] 0]LogInit: Texture streaming: Disabled
[2018.07.26-08.47.07:681] 0]LogInit: Display: Game Engine Initialized.
[2018.07.26-08.47.07:681] 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.07.26-08.47.07:681] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.07.26-08.47.07:682] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.07.26-08.47.07:690] 0]LogInit: Display: Starting Game.
[2018.07.26-08.47.07:690] 0]LogNet: Browse: /Game/Map/FirstPersonExampleMap?Name=Player
[2018.07.26-08.47.07:690] 0]LogLoad: LoadMap: /Game/Map/FirstPersonExampleMap?Name=Player
[2018.07.26-08.47.07:721] 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2018.07.26-08.47.07:722] 0]LogLoad: Game class is ‘ExampleGameMode’
[2018.07.26-08.47.07:722] 0]LogTemp: Display: ParseSettings for GameNetDriver
[2018.07.26-08.47.07:723] 0]LogTemp: Display: ParseSettings for IpNetDriver_0
[2018.07.26-08.47.07:723] 0]LogTemp: Display: ParseSettings for GameNetDriver
[2018.07.26-08.47.07:723] 0]LogInit: WinSock: Socket queue 131072 / 131072
[2018.07.26-08.47.07:725] 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2018.07.26-08.47.07:725] 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7778
[2018.07.26-08.47.07:726] 0]LogWorld: Bringing World /Game/Map/FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 30) at 2018.07.26-16.47.07
[2018.07.26-08.47.07:727] 0]LogOnline: Warning: OSS: AutoLogin missing AUTH_LOGIN=<login id>.
[2018.07.26-08.47.07:728] 0]LogWorld: Bringing up level for play took: 0.002372
[2018.07.26-08.47.07:728] 0]LogLoad: Took 0.037917 seconds to LoadMap(/Game/Map/FirstPersonExampleMap)
[2018.07.26-08.47.07:729] 0]LogLoad: (Engine Initialization) Total time: 1.22 seconds
you can see the log file didn’t say “I am XXXXXX, (ip address)”, and of course I can not connect to my dedicate server.
In the serverTarget.cs file I use the script of version 4.18 in tutorial A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
so…can anyone help me maybe?