Hi all !
Recently we ran into an issue where we would get odd texture stretching in Ue4; the textures are being displayed correctly in other applications ( zbrush , maya , max and painter) but in ue4 a problem occurs - stretching on long narrow or smaller faces. (see image)
We have already tried remaking parts of the mesh or re-doing the uv’s but then the problem occurs on other parts of the mesh that were previously fine!
In addition to that this not the only mesh the problem occurs we have this issue with multiple meshes. Its the same story every time ; the uv’s are layed out correctly but in ue4 there is alot of stretching that occurs.
We would highly appreciate any input on this matter since we are completely lost!