I’m trying to get outlines on all kinds of different assets and the best way we found was to create an outline black and white map in Blender and use it in the material.
To reduce the number of materials I need to create, I thought I’d create a dynamic material instance and set the texture defined in the class that way.
The problem is that while it works and changes the texture, it somehow messes up the resolution of the texture and creates extremely blurry outlines.
Is there something I’m overlooking that I need to adjust to get the full resolution when using dynamic material instances?
Texture set by dynamic material instance:
Texture set directly in the Material: