Hello
I exported a bmp texture (color map) from world machine but i couldn’t make it fit the hole landscape
://im81.gulfup/k3rpcP.png
I’m quiet a noob in dealing with materials so is there any suggestion?
Hello
I exported a bmp texture (color map) from world machine but i couldn’t make it fit the hole landscape
://im81.gulfup/k3rpcP.png
I’m quiet a noob in dealing with materials so is there any suggestion?
This is the world machine project
https://mega.co.nz/#!7pNAzbhQ!JvZWCX7Yq-rw9KI9OBiDsUINOp6WaJE_Fx1j7u0BKsc
Just scale it up with the landscape coord until it fits
wich parametre have I to change please?
I changed the mapping scale but it didn’t fit right
theresn’t another away wich is more accurate?
Your landscapecoords must fit the size of your landscape. For example: If your landscape is 1009 your Lcoords must be the same.
My landscape 2048 but if i set the Lcoords to the same numbre it doesn’t fits
Change the landscape coord value to the size of the landscape. When this still not working, take a look at this thread: https://forums.unrealengine/showthread.php?30820-Splatmap-from-World-Machine-results-in-landscape-material-being-offset or just type a higher value into the landscape coord