I have a typical motion graph of idle_walk_run that works correctly.
What I want is a left/right jump that cycles after each jump using a Boolean SwitchSide.
It all works fine going into the jumps by manually setting SwitchSide to either true or false so that parts working but what I’m having difficulty with is resetting SwitchSide to the opposite state once a jump is completed.
I tried adding a “set SwitchSide” but I can’t seem to get it into the can enter transition result.
Tried a few things but no joy so any help would be appreciated.
You can use a state or transition notify to do what you want.
Select a state or transition, and you can type in a custom notify name there, and then you can place a custom event in the event graph named AnimNotify_NameYouPicked (note that you need to prepend “AnimNotify_” to whatever event name you entered on the node). That event will fire whenever the condition is fulfilled, as listed below:
On states:
// state is first entered (weight within the machine becomes non-zero)
FAnimNotifyEvent StateEntered;
// state is finished exiting (weight within the machine becomes zero)
FAnimNotifyEvent StateLeft;
// state is fully entered (weight within the machine becomes one)
FAnimNotifyEvent StateFullyBlended;
On transitions:
FAnimNotifyEvent TransitionStart;
FAnimNotifyEvent TransitionEnd;
FAnimNotifyEvent TransitionInterrupt;
Should have mentioned I’m using a blueprint only temple as well as /me= content creator is the only code that I’m familiar with.
The posted process is unclear to me and a cookbook break down would be of help.
Not a deal breaker but as the animator on our team all I’m really after is a cheap solution to figure out the linear progression and timing that will be hard coded later.