I am currently trying to create a ice planet and I am instancing a object through C++ *ObjectInitializer.CreateDefaultSubobject
SphereMesh->SetMaterial(0, MyPlanetMaterial.Object);
*
This is how I want it to look like:

This is how the shader looks when I instance it in game:
As you can see I have a problem here, do I have to rebuild the lighting in the scene? What am I able to do to get the same looking shader in the Material editor and in the game?
Thanks!
