Hello, i hope i’m in the right channel.
I started working with Blender to create my own 3d meshs. In blender and Windows 3d Viewer my work is looking good. But after importing it to UE the surface are looking like they are fliped. I tried to recalculate the outside in Blender but that don’t work and with Backface Culling it looks good.
I attached the Blender File and the FBX File.
This it what it looks like in UE, looks like you could see the inside of it.
I would be very happy about help
This are my import parameters:
For Export is use Blender Addon “Import-Export: Blender for UnrealEngine”