Hi developers!
I’m fairly new in UE4 and hope I’m here in the correct forum for my problem;
I created a new project based on the thirdPersonGameMode-preset. I replaced the following camera by a static, fixed one and so far everything went fine.
Further I deleted the default third person character model and imported another one from Mixamo. I also created a Blueprint accordingly, adjusted the mesh, collision capsule etc…
I also attached my new BP to the project settings as the default player pawn and also in the ThirdPersonGameMode class defaults as player pawn.
Now to the problem:
I drag my character BP into the map and start the game in order to control this character. But this does not happen, instead a new character is created and controlled, while the one I dragged into the map is just an uncontrolled, static statue.
This is weird, because the third person default level works just like I intend it, but I can’t spot any difference in settings…
Can someone help me how I could fix that?