Problem with Sprite Size doesn't change at all

I have got a firework VFX and in here,


there is a problem where when I try to set scale to smaller over its lifetime, but when use that, it is either is not affecting or making sprite invincible.
Thanks, in advance for attention

Found solution, The solution to fellow FX artists;
Always check


Particle’s Sprite attributes which is inside of Initialize particle, set Sprite size Mode to Uniform

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