Nah the ufo in content examples doesn’t have any of the lag functions switched on but if you switch it on there doesn’t seem to be any jitter. There is some custom camera code going on with the camera.
It did however make me facepalm…delta time…how long have I been working with game engines and I forget delta time when working out movement… I’ll add that to my calculations and see if that sorts it.
Cheers again for the pointer
EDIT: hhhmm delta time made no difference, saying that i’m using physics so it’s a fixed time step anyway so wouldn’t need delta time (i think). Ah well I’ll have to add some custom code I suppose.