Apologies I posted this in the answers page but cant’ see me getting much of a response from there so thought I’d bring it up here and see if anyone else is getting the same problem as me.
The problem I’ve got is the camera is ‘jittery’ when the object it is following is at full speed therefore the spring is at full length with ‘camera lag’ enabled. This can be seen by opening the vehicle level shipped with 4.2, further reproduction steps at the bottom of the thread.
I’ve made a flying spaceship blueprint and attached a spring arm component with a camera as a child of the spring arm for a third person view.
This all works lovely apart from I notice that when I select ‘enable camera lag’ on the spring, when the ship is moving and the spring is at it’s max length the camera jitters alot. I’m guessing there’s a fight between max length of the spring and the spring trying to recoil back to it’s initial length.
I’m using physics to move the spaceship rather than using a translate if that makes any difference.
This is easily reproducible without having to make a flying spaceship:
create a new project using the vehicle template
go into the ‘Sedan’ blueprint and enable ‘camera lag’ on the spring arm component.
accelerate the car to full speed
observe jittery annoying camera.
So question is has anyone else encountered this and got a solution or is it best to just script my own camera?