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Problem with spawning dynamic objects in volume box

Hi, I want to spawn meshes inside the volume box and it works fine when I simulate in the blueprint scene, but when I put the blueprint in the world, those spawning objects are not in the right place.
Screenshot 2015-04-04 00.20.33.png
2653b70a9aef051823f4aaaefe83fe0be1a658f1.png

Spawning Actors is in world space (Location = ActorLocation + Offset)
Adding Components is in local Space (Location = Offset )

PS: It works there because in Bp viewport the default location is (0,0,0)

Thank you very much.