I’m using spawn emitter attache din the exact same way on two blueprints but one is not working. The only difference between the objects is that the one that is not working is being spawned into the world using a button and the one that works is just a static object in the world. This is all in VR by the way, but that likely doesn’t matter.
You’re spawning a particle system, attaching to the actor and immediately destroying the actor … and therefore the particle system itself.
Spawn the particle system without attaching it or delay its destruction. That will solve your problem.
Thank you this worked!