Hi is anyone able to shed light on what the solution to this is? The link posted from answers.unrealengine.com above links to a beta post which is inaccessible (and the main thread is closed). Also also have a problem where I’m trying to build a basic Tower Defense game to learn UE4. I have a target point hovering above ground. But when I press a button which triggers Spawn Actor From Class, the Character Blueprint just hovers in air. It doesn’t drop. and I think its because there is no controller associated but i have no idea how to do this
Edit: Ok I found my problem. I needed to set a controller to the actor I was spawning. I needed to use the blueprint “Spawn Default Controller” after calling “SpawnActor [Actor]”. Return value from Spawn Actor points to Spawn Default Controller and also “Get Controller” function. I then call Simple Move to Location pointing to my Target Point. Attached example Blueprint incase it helps anyone.
Btw, i’m currently spawning the actor with H key, but will make this a tick or event process. I’ve also attached a image showing the units spawning and running using a navmesh through the “maze” to a target point in the bottom left. The turret in the center is auto targeting the characters and shooting projectiles. I’m still learning but I’m enjoying the process so far!