In the game I have the mechanics of sliding on the wall, and when the character slides on the wall, the sound of sliding should be played, I added a Node for this, but instead of normal sound reproduction, the sound constantly adjusts itself.
Hey there @Metallic_emperor! Are you playing the sound attached or is it where you first started the slide? It’s distance does change how it sounds due to attenuation. I’d recommend to have a sound attached to the player that plays this, or create one if need be.
If that’s not the case, could we see the BPs and sound setup?
First off, definitely add an audio component to the character so you aren’t constantly “spawning” sounds.
Second you need to make sure the sound isn’t being restarted constantly across the slide. Use a print string to note each time the sound is called.