Hello everybody,
I’m currently trying to solve this problem where I have used the “Play” node to start a sound cue, then I’m using the “Stop” node to stop the sound cue, and it isn’t (, I’m doing all of this in the player character blueprint.) Also, the sound is supposed to start when a button is pressed, and stop when released. To give some extra context for what I’m doing in case there is another, better way of doing things, I have a laser beam that is releasing whenever the left mouse button is being held. But I want a laser sound to play alongside the beam, and of course, stop when it is not being released. I know this seems really simple, but for whatever reason, it is not working.
Thank you in advance.
The following screenshots contain my code: