Hello, I new in Unreal Engine, now I trying to make smooth movement by vector, but cant find solution for my problem in this node, after 1 second object must end moving and Finished output must send signal, but object end moving after 0.5 sec (why timeline sec = 2 real sec?) and Finished output send signal after 1 sec. What did I do wrong?
Sorry for my english.
Two things here:
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You timeline is 1 second long ( take a look ).
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Sample object position while using a timeline will always lead to strangeness. Best thing is to fix start and endpoints first, then use the time line and lerp to move the object, like this:
( Notice, you are reading the object location while you’re trying to change the object location…
)
Thanks for answer, now blueprint works fine 
I did not quite understand what about: “1) You timeline is 1 second long ( take a look ).”, is it about: “(why timeline sec = 2 real sec?”? I meant that I could count to 2 (in real seconds) while timeline node working. Maybe I’m wrong, because in new blueprint 1 real sec = 1 timeline sec.
Oh… I see. Hmm doesn’t make sense eh? Glad it’s working now 
Yep
Ops, didn’t click on accept answer button.