Problem with smooth vector movement of an object

Hello, I new in Unreal Engine, now I trying to make smooth movement by vector, but cant find solution for my problem in this node, after 1 second object must end moving and Finished output must send signal, but object end moving after 0.5 sec (why timeline sec = 2 real sec?) and Finished output send signal after 1 sec. What did I do wrong?

Sorry for my english.

Two things here:

  1. You timeline is 1 second long ( take a look ).

  2. Sample object position while using a timeline will always lead to strangeness. Best thing is to fix start and endpoints first, then use the time line and lerp to move the object, like this:

( Notice, you are reading the object location while you’re trying to change the object location… :wink: )

Thanks for answer, now blueprint works fine :slight_smile:

I did not quite understand what about: “1) You timeline is 1 second long ( take a look ).”, is it about: “(why timeline sec = 2 real sec?”? I meant that I could count to 2 (in real seconds) while timeline node working. Maybe I’m wrong, because in new blueprint 1 real sec = 1 timeline sec.

Oh… I see. Hmm doesn’t make sense eh? Glad it’s working now :slight_smile:

Yep :slight_smile: Ops, didn’t click on accept answer button.

thank you :slight_smile: