Problem with SkeletalMesh selection in Editor

Hello everyone,

in the Editor, I see a weird behavior that makes it always select all SkeletalMesh in the level.

Steps to reproduce:

  1. In any project (as an example, I used the “ThirdPerson Tutorial”), set your view to Top (Alt-J).
  2. Zoom out / pan until you see the scene
  3. Make sure your scene contains at least one object that has a SkeletalMesh Component.
  4. Now click and drag to make a selection marquee anywhere outside your map. *(note: you can even marquee normal objects along, the problem will still occur)
  5. Bug: the editor will automatically selects all SkeletalMesh.

Can somebody else confirm that in order to know if it is a bug in Unreal?