Problem with simple procedural tail animation (Control Rig)


I’m fairly new to unreal engine and wanted to create a simple character (sphere) with a tail thats procedurally animated and wiggles/follows when the character rotates. I have discovered Control Rig as a plug-in that seems to have all the functionality I need but I’m currently running into some problems.

I have so far succesfully setup the Control Rig to include a root-control. When rotated, the IK solver will let the tail trail behind.


However, I have no idea how to get this rotation into the world space as a playable character.
Whenever I try to play it, it just turns instantly. I am assuming this is because in the Control Rig’s space, nothing changed since the entire Component around it just rotated.

Does anyone know how I could possibly solve this?