Problem with simple linked animLayer setup

Hey guys, perhaps you could just take a minute and help me to find out what I´m doing wrong.

I´ve got an UE5 animation problem with anim layers , similar setup as the lyra project, but just for the idle state to test things. I simply just can´t find what I´m doing wrong :frowning_with_open_mouth: .

I´ve create two short videos to demonstrate the problem. part 1 : TurnInPlace AnimLayer Problem Part 01 - YouTube and part 2 : TurnInPlace AnimLayer Problem Part 02 - YouTube .

The problem is that the animation flow gets stuck between “turninplacerotation” and “turninpalcerecovery” and the character starts to jitter.

I tried the same logic in a “normal” anim BP and it works fine, so there isn´t a problem with the animation curves.

Would be very thankful for any kind of help!