Hello,
I have followed this guide https://docs.unrealengine.com/en-us/…ms/Android/Ads and hasn’t missed a single step, except that i didn’t fill in the Game App ID and Google Play License Key because i’m not publishing it on play store, and as far as i know and read from some forum, Admob allows other app store such as Amazon to get ads from admob. And yes i did add the com.android.vending.BILLING.
So the problem is that i don’t know if the ads can show without publishing the game into an app store, i packaged the game and downloaded it on my android (With Wifi ON), but still nothing, it doesn’t show ads.
I too tried to use the Admob’s ads tester, but unfortunately, it doesn’t work too. (Does it works?)
1.Any idea? Do i have to do more things other than following the step of Using Ad Mob for In-Game Ads on Android with Unreal Engine | Unreal Engine 5.2 Documentation? Or do i have to publish my game first?
2.Does the ads tester from admob works?
NOTE: I ONLY use the Admob Network from Admob, so i think, i don’t need to download any SDK and import it to UE4, right?
NOTE2: This is for other app store such as Amazon, Aptoide, etc. And i will repeat what i say and read from another forums: It says that Admob can show ads even if the app isn’t in Play Store.
NOTE3: In my Blueprint, this is what i did: Load Interstitial - Is Interstitial Ads Available - Branch (True) - Show Interstitial Ads. So i think there’s not problem about my blueprint.
EDIT: For new readers. This is my blueprint to load ads
[Abrir el nivel] is [Open Level], the [Proyectar a MainMenuGameMode] is [Cast to MainMenuGameMode] (There’s nothing special in the Cast, since i followed a guide from UE4 and another video but i think there’s not need for it), then it proceeds to load ad. This blueprint is called when i click a button from a widget. Is there any problem with this blueprint, so that is because i can’t see the ads?Thanks for the answer and sorry for too many questions.