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Problem with setting a pitch of the pawn

Hi, I have a value for pitch and want to set the pitch based on that value. However, it will not rotate my mesh, although it prints out both strings(and the pitch changes as expected in printed strings). What am I doing wrong?

Screenshot 2015-04-12 00.37.45.png

Nevermind, I just changed ControlRoatation to ActorRotation. And RInterpTo just caused problems so I removed it.