Problem with set enable gravity to multiple objects

I am trying to make a classroom with all the chairs and tables upside down where if you touch this chair in front in this case, all of them will fall down. All objects have physics enabled and gravity turned off.

I managed to make it work with this blueprint where if there is a hit event, then I set the gravity of a primitive component object reference to on and it works, but only with one variable. I tried using an array but it simply won’t allow me to connect it with the set enable gravity function and making a lot of copies to these seems like the wrong way to go about it.


Any thoughts about how to solve it?