Problem With Round System Functions

Hi, I have a trouble with round system on my map. I have created a system where players play small minigames and at the end of the round they fight each other on a landscape with bunch of props and bulidngs (battle royale style where players can build and destroy trees for materials while strom is closing in). I have a setting in Island settings that after last man standing the round ends. Now here is my problem: when you load into the next round - the storm that was closing in is still active (even in lobby and other places of the map), and also all the props (trees,walls) on my battle arena are still destroyed, same with some devices that did not reset. I need a way to somehow restore all devices and enviroment each round.
I though thats what happens when I was setting up the rounds ( to treat each round as if I load into the map for the first time). But there are many persistent devices and props from the previous round.

How can I fix this?

Having rounds is not necessary, if anyone knows about better system (like resetting everything with a trigger and basically let the game go in a circle forever) I would love to hear your suggestions.

If only there was a setting to make each round same as the 1st one wihtout any perstistency from the previous one.

bump

One question, are you using the end game device to end the rounds? because with that it seem to restore everything as expected, if you already are using it. are you using the save device or something else? that could be making things persist between rounds? if not it could be a bug.

Im not using the endgame device because I have the Last one standing enabled in Island settings. When last player is alive the round automatically ends. If I were to use the End game device how should I set it up to activate (end round)? I am looking at the device settings right now but it doesnt have a function to detect how many players are still alive. But maybe I can detect that trought verse…

First you could check if with round settings device and overriding the last standing wins, fixes the issue. If that is still a problem, let me know an we could try with the end game device and verse.

the last 2 options should be what you want.

Okay so I no longer have a problem with objects staying destroyed but now I deal with the storm issue, after first round the storm stays active in the next round aswell. I literally have On player spawned - Destroy storm setup so that way when players spawn on any spawn pad next round the storm gets destroyed, but it doesnt work, the storm just cant be deleted.

Which storm are you using? and can you show some setup ? because on my end the storm, does reset with the round without needing to destroy it, I have some inconsistency on the ui but kinda works so it could also be a bug.

Well the solution was simple… I did all test inside UEFN when I launch session. But when I uploaded a private version and playtested it everything worked just fine without any verse devices or other settings. So yeah…

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