Hi there…
First:
I use UE5-0EA. The Forum won´t let this Question be posted, until i add a valid Version Tag… and UE5-0EA seems not to be valid
But, since i got the same propblem in 4-27… be welcome to help out, too.
ok…
Small Question from me…:
I created this Blueprint Event Chain, to rotate the SpringArm of the Pawn (with Camera) about +/-90° per 1 Second, when hitting Q or E.
The Camera is RTS like:
(Edit: There is a small Bug on the Image. Both Finish SetWorldRotations do +/- from the Yaw Axis.)
My Problem now is:
The SpringArm rotates correctly… but when i want to set the resulting Rotation to the SpringArm, it just rotates back to its origin (-70,0,0).
The Spring Arm Settings:
Changing the Inherit from PYR, won´t change anything… Same for the Camera Lag.
The Two Timelines are simple Float Values over 1 Second,
from 0…90 (for Left Turning)
from 0…-90 (for Right Turning)
Edit: tried it with using Timeline from 0…1 as Alpha for a Rotator Lerp, too. Same Result.
Hints to solve that would be appriciated