Problem with root motion for MIXAMO animation

  • I downloaded the model from MIXAMO and due to the fact that it has a different skeleton, I also downloaded animations from MIXAMO, but there was a problem with the fact that I can’t use Root Motion, the game starts not correctly tracking the position of the character.
    2023-03-21 21-06-03.mkv (10.9 MB)
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Yes, this is correct. Root motions in animation requires a “Root” bone in Unreal Engine. MIXAMO rigs DOES NOT contain a “Root” bone. If your projects require Root Animation, your animations MUST contain a Root Bone.

To get around this issue, you will first need to import your Character Mesh into a 3D Mesh editor, such as Blender3D to add a Root Bone to the character’s skeleton. If you are skilled with Blender3d, add a Root Bone manually.

If you don’t have Blender3D skills, there is a Blender plugin that was created specifically for converting MIXAMO characters with Root Bones. Visit Github/enziop/mixamo_converter. Follow their instructions on adding their plugin to Blender3D and executing it to create MIXAMO with Root Bone animations.*

Good Luck! :+1:t5:

If you need a video on how to add Root Bone animations using the plugin, visit Youtube/DruidMechanics

*Note: I’m not affiliated with the creator of this plugin. I take zero responsibility for this plugin. Use at your own risk.