Hello everyone,i have a really annoying problem with my rig’s eyes in Unreal Engine 4.
Basically,when i import my .fbx rig (in t-pose) from Maya3D, Unreal cuts off the eyes (the mesh and the material too).
As you can see from here:
On Maya3D i’ve already cleaned up the model from every unsupported constraint/control,leaving only the joints and the meshes connected to them.
Also,the eyes are imported correctly into maya from the .fbx, so really i don’t know what the problem might be.
Thanks in advance for the help and sorry for my bad english,i’m italian