I retargeted some of the default third person animations to my character (just arms) and in Unreal Engine the arms are oddly misplaced. When I export the animation after retargeting and open it in my modeling program (Cinema 4D) it looks perfectly normal. It’s using the same exact rig and everything. I tweaked the rig for hours and wasn’t able to get the arms looking normal in Unreal Engine.
Here are some pictures to show exactly what’s going on:
3D Modeling Program (Cinema 4D):
I’d appreciate any help or advice! Thanks for reading