Problem with retargeting animations

I retargeted some of the default third person animations to my character (just arms) and in Unreal Engine the arms are oddly misplaced. When I export the animation after retargeting and open it in my modeling program (Cinema 4D) it looks perfectly normal. It’s using the same exact rig and everything. I tweaked the rig for hours and wasn’t able to get the arms looking normal in Unreal Engine.

Here are some pictures to show exactly what’s going on:

Unreal Engine:


3D Modeling Program (Cinema 4D):


I’d appreciate any help or advice! Thanks for reading :slight_smile:

Still haven’t figured out how to fix this. Any help is appreciated! :wink:

Thanks for this video! It was very helpful and the “cheap” way did fix my issue haha