Problem with replicates(4.5)

Hello. I have a problem. Character has several skeletal meshes. In game from client i set one skeletal mesh to none. Client who do it, see it. Server see it. But the second client does not see the changes from the first client. For example, i use all kinds of replication. If server set mesh to none, all clients and server see the changes. Can you answer what’s wrong here?
Thanks for the answer.