Hi,
I’m having a crash every time array is supposed to replicate to clients.
PIE with server + client.
And crash is at:
FRepLayout::CompareProperties_Array_r
// If nothing below us changed, we either shrunk, or we grew and our inner was an array that didn't have any elements
check( ArrayNum < CompareArrayNum || Cmds[CmdIndex + 1].Type == REPCMD_DynamicArray );
My code:
USTRUCT()
struct FWound
{
GENERATED_USTRUCT_BODY()
public:
float Damage;
float Time;
FWound()
: Damage(1.0f)
, Time(0.0f)
{
}
};
/** All the wounds this character currently has */
UPROPERTY(ReplicatedUsing = OnRep_Wounds)
TArray<FWound> Wounds;
/** Repnotify function for Wounds */
UFUNCTION()
virtual void OnRep_Wounds();
void UHealthComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UHealthComponent, Wounds);
}
void UHealthComponent::OnRep_Wounds()
{
}
Any ideas why?
This is the first time I’m trying to replicate an array, am I missing something?