i have setup where AI character can choose from several ‘Points of interest’ within specified range and move there. These POIs are just empty actors placed in level.
Previously, I made similar setup where AI would choose point farthest from its location, spawned particle there for debugging purposes and moved there.
Current setup with random selection gives me strange errror. Debugging particle spawns at different POI than AI would go to. Could anyone help me and tell me what I’m doing wrong?
POI points in screenshot below are called ‘CoverPoint’