Problem with Rama's multi threading in UE 4.4

Thanks alot for your answer.

Your words made me sure that the problem was in my code, and I managed to find it. I thought that stat area had something to do with it, but it didnt. Turns out there was a well hidden line of code that emptied my voxel array midway, something I must have added while being drunk cause I dont remember it. Note to self, do less programming while intoxicated :slight_smile: