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Problem with Projectile Blueprint

So I’m having an odd issue, I cannot get the client to spawn actors on the server side. If the server spawns an actor the client sees it no problem however if I spawn the projectile on the client side the server cannot see it. I have Replicate and replicate movement turned on so I don’t really understand what I’m doing wrong as both the server and the client should be able to see the ball projectiles I’m creating. This is the final hitch in the project I’m working on and seems to be just a bit over my head as I feel I have played with well over 100 commands to try and get it to work (This is in BP BTW)

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Any help would be much appreciated as I understand the rest of what I’m doing for the most part.

EDIT: My client doesn’t seem to be broadcasting any commands at all to the server other than player movement.