Problem with procedural anim when blending

I am trying to achieve procedural aiming animation. However I struggle with blending. I am using Two Bone IK to animate hand with attached weapon to desired location:

Optimal approach is to blend locomotion state with upper body state (EquipLayer)


Problem is that Two Bone IK is not animating hand to precise location.

But if I obey layer blend like this I get exactly what I want:
image

Comparison of result (Green shape is desired weapon sight location) left side is without blend right side is blended:
image

So my thoughts are either blending is not correctly set or Two Bone IK is somehow affected by Locomotion pose. But If I put proc animation between blend and output I’ve got locomotion and correct aiming procedural animation but not within EquipLayer state machine.

Here is my blending config:

image
I am using default UE5 simple skeleton.

for future generations…found solution just tick this: