Problem with polygons after export from RC

Hi all,

I am using Zbrush to clean, Retopo and UV my objects.
After re-import and re-project textures and export the final object from RC the quads are breaking.

When I open the model from Zbrush straight to C4D for e.g the polys are like supposed to be, but when import from Zbrush to RC and then re-project textures and export the final mesh then this happens…

Am I missing something here?

First image export from RC
Second image export from Zbrush


Hi galactic, was the model originally created in RC? I think RC is working with mesh as triangles, therefore the results are like that.

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