Hi all,
I am using Zbrush to clean, Retopo and UV my objects.
After re-import and re-project textures and export the final object from RC the quads are breaking.
When I open the model from Zbrush straight to C4D for e.g the polys are like supposed to be, but when import from Zbrush to RC and then re-project textures and export the final mesh then this happens…
Am I missing something here?
First image export from RC
Second image export from Zbrush