Problem with physical ball and moving on two connected platforms

Hello everyone, I’m not sure if I’m creating a topic in the right category… I’m new to learning UE, I’m trying to make a platformer with a ball that will move, spin due to physics. I encountered a problem when moving the ball on platforms that are standing together, there is no empty space between them, but the ball rolling seems to catch a collision and bounces a little, since this does not happen on one mesh. The ball has a simple spherical collision, the platforms have a square collision, moreover, it is the same platform simply copied several times in the level, help me understand why this happens and how to fix it? I tried to roll the ball in different ways available for physics in ue, impulse, torque and others, always the same too(

Could you demonstrate the issue somehow? Here’s what I got from the description:

  • two platforms with no gap:

  • rolling physics ball (just simulating mesh, nothing fancy):

Using Add Force to push it back. Seems pretty smooth.


Perhaps you could add more info so we can try to replicate the issue?


like you, there is no space between them, but when rolling the ball and increasing the speed, it jumps for some reason, sometimes it happens at low speeds, I didn’t change anything special, I just added physics to the ball, the collision settings block everything, although I changed the parameters, nothing yes, I did not configure the physical material, I just tried to create it and set it by default, the problem remained the same

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I managed to solve the problem by the selection method) by reducing the value on the screenshot in the project settings to 0, the problem disappeared, now the ball rolls normally and on intersecting meshes. I don’t know if it is correct to change it to 0, maybe it adds some load if by default 1 is there. But the situation is funny, because after trying to roll the ball on an even field with a high-polygon grid, it jumps like crazy, and therefore every object will get stuck in the grid if you add physics, I don’t understand why the default value is set exactly like that and whether I’m changing it correctly , maybe by changing it I will remove one problem, but I will face another because of it)

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