Hi,
i test the Persona device for NPC with the Verse example in the doc, but with 2 NPC Persona, so i use mutators device to detect if the player is close enough to talk to one specific NPC.
Everything works well, except for the UI with the name of the NPC and “Talk and hold key”. When you go to the first NPC the UI appears and disapears as expected, but if you talk to him and then go to the second NPC the 2 UI appears on each other : the UI of the second NPC which is correct and working, but also the UI for the first NPC which specify “unavailable” and should not appears.
You can still talk to the correct NPC and everything work in the discussion but just this unused UI keep showing on top of the correct UI.
When you go out of the mutator device the active UI are correctly hide but not the other, and the 2 UI keep showing on top of each other everytime you enter again one area to talk to one NPC.
I used Player.ClearConversationTarget() in verse as it’s specify in the documentation but i cant remove this second UI, do i miss something or is it a bug , or is there other way to access this specific Persona UI to remove it ?
Thanks !