I have a somewhat large level that is made from a static mesh. The mesh is set for per-poly collision and block all/world static. It mostly works. But there are some issues. For example, the picture below shows the player standing inside a wall:
Another example is the player standing with her feet inside the sidewalk. The second picture shows that if the player moves over a couple of feet to the pavement, the player’s feet are where they should be:
There are also areas where phantom objects are blocking the player. These mostly appear near the wall where the collision is missing. It kinda looks like the engine is simplifying the geometry which is resulting in the misbehaviour. Is this a bug or is there something that needs to be done to regenerate the collisions for the level?