Hi! Thank you for all the help! I managed to solve the camera problem by enabling the lock to hmd option, and disabling the pawn control rotation node and setting the tracking origin to the floor (it wasn´t working by just selecting the display). Now the camera works correctly, but I can´t use any input, and the smartphone of the UI keeps floating in the air, unless I attach it to the camera in the viewport. Any idea of how to make it work?
