Greeting, I am having an issue with the implementation of a video for a 360 video . To be more precise, I have a scene which IO wanrt to convert into a 360 video and there is a monitor playing a video inside the scene. The scene and the char animation goes at the right pace but the frame of the video texture go way faster than the rendering giving this result: &feature=youtu.be
Is there a way to make the video texture go at the right pace?