The second one, like this:
The first one won’t work because there is no equivalent node for Random Point in Bounding Box that uses a random stream, but you could manually create one that has the same effect. The random number generators always generate the same random number in a packaged game unless you use the “from Stream” versions. (As you can seed these).
edit: Here is how you could do it the first way, by replacing the Random Point in Bounding Box, though there could be an easier way:
The BoxExtent variable is of type “Box”, here you can set your extents to generate random points in.
This method would be more random than selecting from predefined points, like it was in my first screenshot.