Problem with packaging my project

Hello guys,

I haven’t touched my project for quite some time now but added some things and wanted to try packaging it now… well there are a lot of errors and I have no clue what to make of them. Help would be nice :smiley:

Thanks in advance,
Henrik

Output Log:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-874578262) SRandInit(-874578262).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.891756
LogPluginManager: Loaded Plugin Paper2D, From D:/Program Files/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/Program Files/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/Program Files/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/Program Files/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/Program Files/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From D:/Program Files/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From D:/Program Files/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3106830
LogInit: Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3106830
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Aug 30 2016 18:11:39
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:  
LogInit: Base directory: D:/Program Files/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: HENRIK
LogInit: User: Henrik
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.335386 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 260.03 MB used, 260.03 MB peak
LogMemory: Process Virtual Memory: 259.90 MB used, 259.90 MB peak
LogMemory: Physical Memory: 2620.25 MB used, 8189.55 MB total
LogMemory: Virtual Memory: 642.73 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'AMD Radeon (TM) R9 380 Series' (Feature Level 11_0)
LogD3D11RHI:       4072/0/4094 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4094 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x6939 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'AMD Radeon (TM) R9 380 Series' (P:1 D:1)
LogWindows:    1. 'AMD Radeon (TM) R9 380 Series' (P:0 D:1)
LogWindows:    2. 'AMD Radeon (TM) R9 380 Series' (P:0 D:0)
LogWindows:    3. 'AMD Radeon (TM) R9 380 Series' (P:0 D:0)
LogWindows:    4. 'AMD Radeon (TM) R9 380 Series' (P:0 D:0)
LogWindows:    5. 'AMD Radeon (TM) R9 380 Series' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:6 
LogD3D11RHI:     Adapter Name: AMD Radeon (TM) R9 380 Series
LogD3D11RHI:   Driver Version: Crimson 16.9.1 (internal:21.19.134.1, unified:21.19.134.1)
LogD3D11RHI:      Driver Date: 9-7-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -5 characters bigger than the processId version (../../../../../../Informatik/Informatik_Projekt 4.13/Intermediate/Shaders/WorkingDirectory/8668/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Henrik/AppData/Local/Temp/UnrealShaderWorkingDir/E2F598364F583C57C5C22E8341975D0F/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.61s 64MB C:/Users/Henrik/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Henrik/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Informatik/Informatik_Projekt 4.13/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Informatik/Informatik_Projekt 4.13/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Henrik/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogMaterial: Uniform references updated for custom material expression Custom.
LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: informatik_projekt, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 11928871
LogAssetRegistry: FAssetRegistry took 0.0266 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.229604 seconds
LogUObjectArray: 29777 objects as part of root set at end of initial load.
LogUObjectAllocator: 6124696 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.09s 64MB C:/Users/Henrik/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'D:/Informatik/Informatik_Projekt 4.13/Content/' took 0.31s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/Maps/Gameworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogLinker:Warning: Can't find file '/Game/Environment/Textures/T_Vista_Grass_N'
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/Textures/T_Vista_Grass_N' while loading ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Assets/Characters/Hero/ML_Base.uasset.
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LoadErrors:Error: Error /Game/Assets/Characters/Hero/ML_Base : Can't find file for asset. /Game/Environment/Textures/T_Vista_Grass_N
LogLinker:Warning: Can't find file '/Game/Environment/Textures/T_Vista_Grass_N'
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/Textures/T_Vista_Grass_N' while loading ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Assets/Characters/Hero/ML_Base.uasset.
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LoadErrors:Error: Error /Game/Assets/Characters/Hero/ML_Base : Can't find file for asset. /Game/Environment/Textures/T_Vista_Grass_N
LogLinker:Warning: Can't find file '/Game/Environment/Textures/T_Vista_Grass_N'
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/Textures/T_Vista_Grass_N' while loading ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Assets/Characters/Hero/ML_Rubber_dark.uasset.
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LoadErrors:Error: Error /Game/Assets/Characters/Hero/ML_Rubber_dark : Can't find file for asset. /Game/Environment/Textures/T_Vista_Grass_N
LogLinker:Warning: Can't find file '/Game/Environment/Textures/T_Vista_Grass_N'
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/Textures/T_Vista_Grass_N' while loading ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Assets/Characters/Hero/ML_Rubber_dark.uasset.
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LoadErrors:Error: Error /Game/Assets/Characters/Hero/ML_Rubber_dark : Can't find file for asset. /Game/Environment/Textures/T_Vista_Grass_N
LogLinker:Warning: Can't find file '/Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage'
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage' while loading ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Assets/Characters/Hero/HeroTPP_mat.uasset.
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LoadErrors:Error: Error /Game/Assets/Characters/Hero/HeroTPP_mat : Can't find file for asset. /Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage
LogLinker:Warning: Can't find file '/Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage'
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage' while loading ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Assets/Characters/Hero/HeroTPP_mat.uasset.
LoadErrors: Info Failed to load /Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager_C Referenced by SkeletalMeshComponent_6
LoadErrors:Error: Error /Game/Assets/Characters/Hero/HeroTPP_mat : Can't find file for asset. /Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning 'Item' is already a 'Rifle White Scifi', you don't need  K2Node_DynamicCast_1124 .
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning 'Item' is already a 'Rifle White Scifi', you don't need  K2Node_DynamicCast_1124 .
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning [0155.75] Compile of WhiteRifle_ABP successful, but with 2 Warning(s) [in 5 ms] (/Game/MyGame/Blueprints/Weapons/WhiteRifle_ABP.WhiteRifle_ABP)
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning [0155.75] Compile of WhiteRifle_ABP successful, but with 3 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/Weapons/WhiteRifle_ABP.WhiteRifle_ABP)
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning [0155.75] Compile of WhiteRifle_ABP successful, but with 4 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/Weapons/WhiteRifle_ABP.WhiteRifle_ABP)
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning 'Item' is already a 'Hero', you don't need  K2Node_DynamicCast_555 .
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning [0156.65] Compile of Camera_Mamager successful, but with 1 Warning(s) [in 7 ms] (/Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager)
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning [0156.65] Compile of Camera_Mamager successful, but with 2 Warning(s) [in 0 ms] (/Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager)
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning [0156.65] Compile of Camera_Mamager successful, but with 3 Warning(s) [in 0 ms] (/Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager)
ImportText (/Game/MyGame/Character/Hero.Hero_C:LastCheckpoint): Missing opening parenthesis: 
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning 'Item' is already a 'Hero', you don't need  K2Node_DynamicCast_555 .
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning [0157.01] Compile of Camera_Mamager successful, but with 1 Warning(s) [in 8 ms] (/Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager)
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning [0157.02] Compile of Camera_Mamager successful, but with 2 Warning(s) [in 0 ms] (/Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager)
LogBlueprint:Warning: [Compiler Camera_Mamager] Warning [0157.02] Compile of Camera_Mamager successful, but with 3 Warning(s) [in 0 ms] (/Game/MyGame/Character/Hero_assets/AssetBlueprints/Camera_Mamager.Camera_Mamager)
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning 'Item' is already a 'Rifle White Scifi', you don't need  K2Node_DynamicCast_1124 .
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning 'Item' is already a 'Rifle White Scifi', you don't need  K2Node_DynamicCast_1124 .
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning [0157.13] Compile of WhiteRifle_ABP successful, but with 2 Warning(s) [in 6 ms] (/Game/MyGame/Blueprints/Weapons/WhiteRifle_ABP.WhiteRifle_ABP)
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning [0157.13] Compile of WhiteRifle_ABP successful, but with 3 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/Weapons/WhiteRifle_ABP.WhiteRifle_ABP)
LogBlueprint:Warning: [Compiler WhiteRifle_ABP] Warning [0157.13] Compile of WhiteRifle_ABP successful, but with 4 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/Weapons/WhiteRifle_ABP.WhiteRifle_ABP)
ImportText (/Game/MyGame/Character/Hero.Hero_C:LastCheckpoint): Missing opening parenthesis: 
LogBlueprint:Warning: [Compiler SpawnPoint] Warning 'Item' is already a 'Hero', you don't need  K2Node_DynamicCast_170 .
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [0157.66] Compile of SpawnPoint successful, but with 1 Warning(s) [in 5 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [0157.66] Compile of SpawnPoint successful, but with 2 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [0157.66] Compile of SpawnPoint successful, but with 3 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
LogBlueprint:Warning: [Compiler SpawnPoint] Warning 'Item' is already a 'Hero', you don't need  K2Node_DynamicCast_170 .
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [0157.66] Compile of SpawnPoint successful, but with 1 Warning(s) [in 4 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [0157.66] Compile of SpawnPoint successful, but with 2 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [0157.66] Compile of SpawnPoint successful, but with 3 Warning(s) [in 0 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_DangerZone.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Base/M_SuperGrid_MultiColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Basic/BreakSet.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Basic/MakeSet.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Basic/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Texture/Dye_MultiColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Texture/Tex_SimpleGrid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_BasicGrid_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/UV/UV_ObjectScalable.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/UV/UV_SetupGrid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_BasicGrid_N.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_Hexagon.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_Default.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Base/M_SuperGrid_SingleColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Texture/Dye_SingleColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Base/M_SuperGrid_Glowing_MultiColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_DotGrid_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_DotGrid_N.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Base/M_SuperGrid_Modern.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_ModernGrid_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_ModernGrid_N.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_DoubleColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_Holo_Color.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Base/M_SuperGrid_Holographic.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_Holo_Mono.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_MetalLight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_ModernNeutral.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_Arch1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_Arch2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_Box.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_BoxCentered.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_BoxHighRes.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_CornerInner.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_CornerOuter.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_CylinderQuarter.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_Plane.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_RingQuarter.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Meshes/SuperGrid_Stairs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Can't find file '/Game/Environment/Textures/T_Vista_Grass_N'
LoadErrors: Info Failed to load /Game/Environment/Textures/T_Vista_Grass_N.T_Vista_Grass_N Referenced by MaterialExpressionTextureSample_6
LogLinker:Warning: Can't find file for asset '/Game/Environment/Textures/T_Vista_Grass_N' while loading NULL.
LoadErrors: Info Failed to load /Game/Environment/Textures/T_Vista_Grass_N.T_Vista_Grass_N Referenced by MaterialExpressionTextureSample_6
LogLinker:Warning: Can't find file '/Game/Environment/Textures/T_Vista_Grass_N'
LoadErrors: Info Failed to load /Game/Environment/Textures/T_Vista_Grass_N.T_Vista_Grass_N Referenced by MaterialExpressionTextureSample_2
LogLinker:Warning: Can't find file for asset '/Game/Environment/Textures/T_Vista_Grass_N' while loading NULL.
LoadErrors: Info Failed to load /Game/Environment/Textures/T_Vista_Grass_N.T_Vista_Grass_N Referenced by MaterialExpressionTextureSample_2
LogLinker:Warning: Can't find file '/Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage'
LoadErrors: Info Failed to load /Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage.M_BodyDamage Referenced by HeroTPP_mat
LogLinker:Warning: Can't find file for asset '/Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage' while loading NULL.
LoadErrors: Info Failed to load /Game/Environment/FromDemo/PhysicalMaterials/M_BodyDamage.M_BodyDamage Referenced by HeroTPP_mat
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_20' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_21' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_22' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_23' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_24' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_25' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_56' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.FoleyBody_Land_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_Root_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_13' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_14' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_16' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_17' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_18' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_19' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_20' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_21' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_22' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_23' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_24' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_25' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_26' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_27' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.Footsteps_Generic_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_Root_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_132' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_139' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_40' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_41' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_42' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_45' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_46' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_47' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_48' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_49' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_50' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_51' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Rifle/Rifle_Fire_Cue.Rifle_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_26' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_27' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_28' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_29' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_30' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_56' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.FoleyBody_HandSwipe_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_Root_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogMaterial: Missing cached shader map for material HeroTPP_mat, compiling. 
LogMaterial:Warning: Failed to compile Material /Game/Assets/Characters/Hero/HeroTPP_mat.HeroTPP_mat for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning:     Function ML_Base: (Node TextureSample) TextureSample> Missing input texture
LogMaterial:Warning:     Function ML_Base: (Node MakeMaterialAttributes) Error on property Normal
LogMaterial:Warning:     Function ML_Rubber_dark: (Node TextureSample) TextureSample> Missing input texture
LogMaterial:Warning:     Function ML_Rubber_dark: (Node MakeMaterialAttributes) Error on property Normal
LogMaterial:Warning:     Function MatLayerBlend_Standard: (Node TextureSample) TextureSample> Missing input texture
LogMaterial:Warning:     Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Roughness
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_163' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_165' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_20' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_21' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_22' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_23' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_24' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_25' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_26' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_27' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/RocketLauncher/RL_Fire_Cue.RL_Fire_Cue:SoundCueGraph_51.SoundCueGraphNode_Root_51' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_56' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_6' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_8' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_9' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogBlueprint:Warning: Node '/Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.FoleyBody_BodyMove_Stereo_Cue:SoundCueGraph_0.SoundCueGraphNode_Root_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
LogAIModule: Creating AISystem for world Gameworld
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 98.77ms to complete.
LogFileHelpers: Loading map 'Gameworld' took 14.450
LogCollectionManager: Loaded 0 collections in 0.001155 seconds
LogFileCache: Scanning file cache for directory 'D:/Informatik/Informatik_Projekt 4.13/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Informatik/Informatik_Projekt 4.13/Content/Developers/Henrik/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Informatik/Informatik_Projekt 4.13/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0403 seconds. Added 2141 classes and 415 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0110 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0107 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0120 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0117 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0116 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 167.92 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 3.18 seconds
LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 800 MB
LogRenderer: Reallocating scene render targets to support 1172x924 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 78.5157 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.015634 seconds (updated 0 objects)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:08:20 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.047560s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001208s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.049210s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.08.21
LogWorld: Bringing up level for play took: 0.084642
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0117 seconds. Added 11 classes and 0 folders.
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 1.035
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:08:28 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.034353s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001254s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.036229s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.08.29
LogWorld: Bringing up level for play took: 0.048644
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.505
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: [SpawnPoint_46] Checkpoint set
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (LMB): Fall_Hex_C (Fall_Hex)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box138)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking on Actor (double click): Fall_Hex_C (Fall_Hex)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box154)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box163)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box161)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box161)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box162)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box161)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted 1 Actors (0.055 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box163)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted 1 Actors (0.017 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box162)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted 1 Actors (0.020 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.020 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box155)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.023 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking Background
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.023 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Misc/Layout_LocalSides.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/Misc/Layout_WorldSides.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Functions/UV/UV_CustomTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_CustomMetal_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Source/Textures/T_CustomMetal_N.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogTexture:Display: Building textures: T_CustomMetal_N (AutoDXT)
LogTexture:Display: Building textures: T_CustomMetal_M (AutoDXT)
LogMaterial: Missing cached shader map for material M_SuperGrid_CustomTexture, compiling. 
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking on Actor (LMB): Brush (Curved Stair Brush2)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
Cmd: EDCALLBACK SURFPROPS
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
Cmd: EDCALLBACK SURFPROPS
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box160)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.025 secs)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.023 secs)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.020 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.020 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking on Actor (LMB): Brush (Sphere Brush)
LogEditorViewport: Clicking on Actor (LMB): Brush (Sphere Brush)
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::BP_DemoDisplay_MAX' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::BP_DemoRoom_MAX' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogEnum:Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Vectorfields/demoroom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/DissolveMaterials/Content/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0129 seconds. Added 112 classes and 0 folders.
LogTexture:Display: Building textures: TilePatine_N (BC5)
LogTexture:Display: Building textures: TilePatine_D (AutoDXT)
LogStaticMesh: Building static mesh S_Sphere...
LogMeshUtilities: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
LogStaticMesh: Built static mesh [0.08s] /Game/Assets/Effects/Hero_Weapon/Effects/Meshes/General/S_Sphere.S_Sphere
LogStaticMesh: Building static mesh SM_Health...
LogMeshUtilities: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Effects/Hero_Weapon/Effects/Meshes/Gameplay/Pickups/SM_Health.SM_Health
LogMaterial: Missing cached shader map for material M_PickUp_Master, compiling. 
LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
BlueprintLog: New page: Compile RollingStone
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGame/Others/RollingStone" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Others/RollingStone.uasset" SILENT=true
LogSavePackage: Save=132.85ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/RollingStone0BA1C4A54CB2ADBF6AAEF781FA2CF491.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Others/RollingStone.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Others/RollingStone.uasset
LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.042 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (Sphere)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Replace component used material
LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (Sphere)
LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (Sphere)
LogLinker:Warning: Can't find file '/Game/Blueprints/MyBlueprints/FPSGamemode'
LogLinker:Warning: Can't find file '/Game/Blueprints/MyBlueprints/FPSGamemode'
LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Blueprints/MyBlueprints/FPSGamemode.FPSGamemode_C'
LogLinker:Warning: Can't find file '/Game/Blueprints/MyBlueprints/FPSGamemode'
LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Blueprints/MyBlueprints/FPSGamemode.FPSGamemode_C'
LogContentBrowser: Native class hierarchy updated for 'Matinee' in 0.0120 seconds. Added 15 classes and 2 folders.
LogInit: Transaction tracking system initialized
EditorErrors: New page: Matinee Initialization
LogTexture:Display: Building textures: MAT_Groups_View_Off (AutoDXT)
LogTexture:Display: Building textures: MAT_Groups_Right_On (AutoDXT)
LogTexture:Display: Building textures: MAT_Groups_Right_Off (AutoDXT)
LogTexture:Display: Building textures: MAT_Groups_Left_On (AutoDXT)
LogTexture:Display: Building textures: MAT_Groups_Left_Off (AutoDXT)
LogTexture:Display: Building textures: CASC_ModuleEnable (AutoDXT)
LogTexture:Display: Building textures: MAT_Groups_Graph_Off (AutoDXT)
LogTexture:Display: Building textures: MatineeGreyGrad (AutoDXT)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box155)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): Fall_Hex_C (Fall_Hex)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): Fall_Hex_C (Fall_Hex)
LogExit: Transaction tracking system shut down
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Gameworld" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/Gameworld_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
LogSavePackage: Save=909.61ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Gameworld_Auto1988574E34405570F19A541917FC8CB62.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/Gameworld_Auto1.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/Gameworld_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Gameworld' took 1.095
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.095
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyGame/Blueprints/Pickups/Pickup_Health] ([1] browsable assets)...
OBJ SavePackage: Finished generating thumbnails for package [/Game/MyGame/Blueprints/Pickups/Pickup_Health]
LogSavePackage: Save=20.48ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Pickup_Health_Auto1F03614A347CD9FB635B16887C3F8E967.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/MyGame/Blueprints/Pickups/Pickup_Health_Auto1.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/MyGame/Blueprints/Pickups/Pickup_Health_Auto1.uasset
LogFileHelpers: Auto-saving content packages took 0.033
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Fall_Hex_C
LogEditorActor: Deleted 1 Actors (0.026 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box143)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Move Actors
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box162)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:24:57 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.034111s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001188s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.035716s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.24.57
LogWorld: Bringing up level for play took: 0.048631
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.722
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor4)
LogLinker:Warning: Can't find file '/Game/Blueprints/MyBlueprints/FPSGamemode'
LogLinker:Warning: Can't find file '/Game/Blueprints/MyBlueprints/FPSGamemode'
LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Blueprints/MyBlueprints/FPSGamemode.FPSGamemode_C'
LogLinker:Warning: Can't find file '/Game/Blueprints/MyBlueprints/FPSGamemode'
LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Blueprints/MyBlueprints/FPSGamemode.FPSGamemode_C'
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): TriggerVolume (TriggerVolume)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor4)
BlueprintLog: New page: Compile Gameworld
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box162)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box162)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
BlueprintLog: New page: Pre-Play auto-recompile
LogPlayLevel: [PlayLevel] Compiling Gameworld before play...
LogPlayLevel: PlayLevel: Blueprint regeneration took 135 ms (1 blueprints)
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:27:22 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.035180s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001221s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.037310s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.27.23
LogWorld: Bringing up level for play took: 0.048934
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.469
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogSpawn:Warning: SpawnActor failed because of collision at the spawn location [X=-1943.068 Y=310.933 Z=3562.100] for [Hero_C]
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_6
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScript:Warning: Attempted to access Hero_C_1 via property K2Node_DynamicCast_AsHUD_State, but Hero_C_1 is pending kill
    HUD_Bars_C /Engine/Transient.UnrealEdEngine_0:GameInstance_3.HUD_Bars_C_5
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1:0090
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
    Function /Game/MyGame/Blueprints/MyHUD/HUD_Bars.HUD_Bars_C:GetPercent_1
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box162)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:27:37 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.035578s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001158s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.037159s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.27.38
LogWorld: Bringing up level for play took: 0.048196
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld -0.453
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerPawn_ReturnValue
    RollingStone_C /Engine/Transient.World_8:PersistentLevel.RollingStone_C_9
    Function /Game/MyGame/Others/RollingStone.RollingStone_C:ExecuteUbergraph_RollingStone:0047
BlueprintLog: New page: Compile RollingStone
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box162)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:28:34 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.035314s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001189s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.036914s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.28.34
LogWorld: Bringing up level for play took: 0.048325
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.181
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box133)
LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor4)
BlueprintLog: New page: Compile Gameworld
LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor4)
LogEditorViewport: Clicking on Actor (context menu): MatineeActor (MatineeActor4)
LogEditorViewport: Clicking on Actor (context menu): MatineeActor (MatineeActor4)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor4)
LogEditorViewport: Clicking on Actor (double click): MatineeActor (MatineeActor4)
LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor4)
LogInit: Transaction tracking system initialized
EditorErrors: New page: Matinee Initialization
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (LMB): RollingStone_C (RollingStone)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box162)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:30:17 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.034949s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001236s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.036809s)
LogExit: Transaction tracking system shut down
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.30.17
LogWorld: Bringing up level for play took: 0.048087
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.804
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box161)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box155)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:30:47 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.034661s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001157s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.036224s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.30.47
LogWorld: Bringing up level for play took: 0.047789
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.758
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box142)
LogEditorViewport: Clicking on Actor (LMB): SpawnPoint_C (SpawnPoint)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box156)
LogEditorViewport: Clicking on Actor (LMB): SpawnPoint_C (SpawnPoint2)
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
BlueprintLog: New page: Compile SpawnPoint
LogBlueprint:Warning: [Compiler SpawnPoint] Warning 'Item' is already a 'Hero', you don't need  K2Node_DynamicCast_170 .
BlueprintEditorCompileResults:Warning: Warning 'Item' is already a 'Hero', you don't need  K2Node_DynamicCast_170 .
LogBlueprint:Warning: [Compiler SpawnPoint] Warning [1607.73] Compile of SpawnPoint successful, but with 1 Warning(s) [in 475 ms] (/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint.SpawnPoint)
BlueprintLog: New page: Compile SpawnPoint
BlueprintLog: New page: Compile SpawnPoint
LogTexture:Display: Building textures: BlueprintInterface_64x (BGRA8)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box162)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:32:22 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.035659s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001200s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.037743s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.32.22
LogWorld: Bringing up level for play took: 0.048962
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld -0.112
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: [SpawnPoint2] Checkpoint set
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box155)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:32:34 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.035113s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001201s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.036860s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.32.34
LogWorld: Bringing up level for play took: 0.049049
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld -0.127
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: [SpawnPoint2] Checkpoint set
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.028 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Base/M_SuperGrid_Orientation.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.029 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.029 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.028 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box47)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.030 secs)
LogEditorViewport: Clicking Background
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.030 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.030 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.031 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.030 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.031 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.031 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.030 secs)
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_ModernDark.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.030 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.034 secs)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Move Actors
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush3.BrushComponent0) Component already registered.
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:37:06 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.040379s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001324s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.042202s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.37.06
LogWorld: Bringing up level for play took: 0.048238
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld -0.335
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogCharacterMovement: Hero_C_0 is stuck and failed to move! Velocity: X=-421.23 Y=-8.71 Z=0.00 Location: X=1460.00 Y=400.00 Z=180.00 Normal: X=-0.00 Y=1.00 Z=0.00 PenetrationDepth:59.640 Actor:SuperGrid_BoxHighRes4 Component:StaticMeshComponent0 BoneName:None (0 other events since notify)
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box155)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:37:32 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.040385s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001309s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.042146s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.37.32
LogWorld: Bringing up level for play took: 0.048181
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.032
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box161)
Cmd: BRUSH ADD SELECTNEWBRUSH
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box163)
LogEditorViewport: Clicking Background
LogLinker:Warning: Asset '../../../../../../Informatik/Informatik_Projekt 4.13/Content/SuperGrid/Materials/Palette/M_SuperGrid_MetalGlow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogEditorViewport: Clicking on Actor (LMB): Brush (Linear Stair Brush)
LogEditorViewport: Clicking on Actor (LMB): Brush (Linear Stair Brush)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box158)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.038 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.038 secs)
Cmd: BRUSH ADD SELECTNEWBRUSH
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Scale Actors
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush10.BrushComponent0) Component already registered.
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush11.BrushComponent0) Component already registered.
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush7.BrushComponent0) Component already registered.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Scale Actors
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush10.BrushComponent0) Component already registered.
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush11.BrushComponent0) Component already registered.
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush7.BrushComponent0) Component already registered.
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Scale Actors
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush10.BrushComponent0) Component already registered.
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush11.BrushComponent0) Component already registered.
LogActorComponent: ~FComponentReregisterContext: (/Game/Maps/Gameworld.Gameworld:PersistentLevel.ConeBrush7.BrushComponent0) Component already registered.
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: Brush
LogEditorActor: Deleted 1 Actors (0.041 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box163)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box164)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box164)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:40:50 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.041965s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001251s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.043690s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.40.51
LogWorld: Bringing up level for play took: 0.049163
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.606
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogEditorViewport: Clicking Background
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Create Actors
LogPhysics:Warning: FDerivedDataPhysXCooker::BuildTriMesh: Triangle data from '/Game/Maps/Gameworld.Gameworld:PersistentLevel.ModelComponent_516' invalid (1384 verts, 0 indices).
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box164)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:41:21 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.041489s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001202s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.043498s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.41.21
LogWorld: Bringing up level for play took: 0.048976
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 0.768
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGame/Blueprints/SpawnPoint/SpawnPoint" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Blueprints/SpawnPoint/SpawnPoint.uasset" SILENT=true
LogSavePackage: Save=24.69ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/SpawnPointBB6445604DEE32C473AD839A68710D84.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Blueprints/SpawnPoint/SpawnPoint.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Blueprints/SpawnPoint/SpawnPoint.uasset
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SuperGrid_Box137)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Gameworld" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/Gameworld_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
LogSavePackage: Save=1000.08ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Gameworld_Auto23640727C4ACE748799AEB6BE687A3810.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/Gameworld_Auto2.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/Gameworld_Auto2.umap
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Gameworld' took 1.056
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.056
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MyGame/Others/RollingStone] ([1] browsable assets)...
OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/MyGame/Others/RollingStone.RollingStone]
OBJ SavePackage: Finished generating thumbnails for package [/Game/MyGame/Others/RollingStone]
LogSavePackage: Save=27.85ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/RollingStone_Auto256C6D48E48142F1FCBE7B5A1BF325459.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/MyGame/Others/RollingStone_Auto2.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/MyGame/Others/RollingStone_Auto2.uasset
LogFileHelpers: Auto-saving content packages took 0.072
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SuperGrid_Box160)
LogEditorViewport: Clicking Background
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Gameworld (Sep 18, 2016, 5:44:49 AM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Gameworld
LogPlayLevel: PIE: StaticDuplicateObject took: (0.040877s)
LogAIModule: Creating AISystem for world Gameworld
LogPlayLevel: PIE: World Init took: (0.001165s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Gameworld.Gameworld to /Game/Maps/UEDPIE_0_Gameworld.Gameworld (0.042492s)
LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'MyGame_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Gameworld.Gameworld up for play (max tick rate 0) at 2016.09.18-04.44.49
LogWorld: Bringing up level for play took: 0.048802
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Gameworld 1.137
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0!
LogScript:Warning: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:0BC5
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
LogScript:Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:0D9A
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
LogScript:Warning: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04C1
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
LogScript:Warning: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04E2
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
LogScript:Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:0505
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
LogScript:Warning: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04C1
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
LogScript:Warning: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04E2
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
LogScript:Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:0505
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
LogScript:Warning: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:052B
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
LogScript:Warning: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04C1
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
LogScript:Warning: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04E2
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
LogScript:Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:0505
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
LogScript:Warning: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:052B
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
LogScript:Warning: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04C1
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
LogScript:Warning: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:04E2
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
LogScript:Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:0505
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
LogScript:Warning: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
    Spawn_Block_Component_C /Game/Maps/UEDPIE_0_Gameworld.Gameworld:PersistentLevel.Hero_C_0.Spawn_Block_Component
    Function /Game/MyGame/Character/Hero_assets/AssetBlueprints/Spawn_Block_Component.Spawn_Block_Component_C:ExecuteUbergraph_Spawn_Block_Component:052B
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_0 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_0 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_0 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_1 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_2 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_2 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_2 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_2 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValu
e
PIE:Error: Error Blueprint Runtime Error: Attempted to access ParticleSystemComponent_2 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_2 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyComponent in graph: EventGraph in object: Spawn_Block_Component with description: Attempted t
o access ParticleSystemComponent_2 via property CallFunc_SpawnEmitterAtLocation_ReturnValue2, but ParticleSystemComponent_2 is pending kill
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue
PIE:Error: Error Blueprint Runtime Error: Attempted to access SpawnBlock2_C_1 via property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill from function: 'ExecuteUbergraph_Spawn_Block_Component' from node: DestroyActor in graph: EventGraph in object: Spawn_Block_Component with description: Attempted to access SpawnBlock2_C_1 vi
a property CallFunc_FinishSpawningActor_ReturnValue2, but SpawnBlock2_C_1 is pending kill
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Gameworld.Gameworld:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld' with GeneratedClass '/Game/Maps/Gameworld.Gameworld_C' with ClassGeneratedBy '/Game/Maps/Gameworld.Gameworld:PersistentLevel.Gameworld'
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Gameworld" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/Maps/Gameworld.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=1009.89ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Gameworld15F6F6A34449F38C0F207990097C177B.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Content/Maps/Gameworld.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Content/Maps/Gameworld.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGame/Blueprints/Pickups/Pickup_Health" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Blueprints/Pickups/Pickup_Health.uasset" SILENT=true
LogSavePackage: Save=21.27ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Pickup_Health74C4A2F14CAAFC5036DBA19672D51CDD.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Blueprints/Pickups/Pickup_Health.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Blueprints/Pickups/Pickup_Health.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGame/Character/Hero" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Character/Hero.uasset" SILENT=true
LogSavePackage: Save=219.94ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Hero39BACBC446C59782E78407AC77688B71.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Character/Hero.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Character/Hero.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGame/Others/RollingStone" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Others/RollingStone.uasset" SILENT=true
LogSavePackage: Save=20.00ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/RollingStone130DD03C494D4C6188D106AF1A81B3C9.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Others/RollingStone.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Content/MyGame/Others/RollingStone.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Gameworld" FILE="../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/UEDPCGameworld.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=943.44ms
LogSavePackage: Moving '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/UEDPCGameworld2D7C643D4C177B2740CF4CA1FC26F81E.tmp' to '../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/UEDPCGameworld.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Informatik/Informatik_Projekt 4.13/Saved/Autosaves/Game/Maps/UEDPCGameworld.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (HTML5): Running AutomationTool...
UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Informatik/Informatik_Projekt 4.13/Informatik_Projekt.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Informatik/Informatik_Projekt 4.13/Informatik_P
UATHelper: Packaging (HTML5): rojekt.uproject" -cook -stage -archive -archivedirectory=D:/Henrik/InGame -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output
UATHelper: Packaging (HTML5): Automation.Process: Setting up command environment.
UATHelper: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
UATHelper: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Informatik\Informatik_Projekt 4.13\Informatik_Projekt.uproject
UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!
UATHelper: Packaging (HTML5):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDe
UATHelper: Packaging (HTML5): leteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
UATHelper: Packaging (HTML5):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (HTML5):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (HTML5):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (HTML5):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (HTML5):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (HTML5):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (HTML5):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (HTML5):    bei AutomationTool.Program.Main()
UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (HTML5): BUILD FAILED
PackagingResults:Error: Error Unknown Error

,

Please make sure you’re using Visual Studio 2015.

  • Please go to your Control Panel > Programs > Uninstall Programs
  • Then you’ll want to scroll down and locate your Visual Studio
  • Right Click it and select Modify
  • Then you’ll choose to install the C++ Tools

If any of these steps has confused you, please review this [AnswerHub Post][1].

Thanks!

Can't compile any project 4.11. Please ensure that 64bit Tools are installed with DevStudio - Programming & Scripting - Epic Developer Community Forums