Hello, I have a problem with building the game on Android. I decided to test the possibilities offered to us Unreal Engine 4 in game development for mobile devices. I created a new project (third person template) on mobile devices with graphical settings 3d / 2d (not maximum quality). Nothing I changed the project and immediately wanted to build it. Unfortunately logs showed my error.
PC Specifications:
GPU: NVIDIA GeForce GTX 750Ti OC 2GB
RAM: 8GB DDR3
CPU: Intel Core i3 3.7 GHz
OS: Windows 7 64bit
I checked Unreal Engine 4.11.0 by Verify and after scanning installed something small and thats all. All the time the same problem.
Logs:
MainFrameActions: Packaging (Android (ETC1)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)): at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
I put the screenshoot with my settings in the project. Two monitors are connected and that’s why it looks.
Please help,
Regards