I know there is already a post about it on audiokinetic.com but I don’t undestand the solution, here is why: I can’t find Project.Build.cs or build.cs I have a AkAudio.Build But I’m not sure this is what they are refering to. I also tried other solution like creating a cpp class which mwessed up my project even more
On the other hand while Using Unreal 4.24.3 this is what happen, if I dont create the loadbank node , the game has no sound, if I put it, the game crash. here is the first line of the error message : Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000020
I don’t mind my project being in either version of Unreal so a solution to either of these problem is fine by me
Not sure if you manage to solve this by not or not, but is your project Blueprint-Only? I seem to remember having a similar issue a while ago that was resolved by installing the latest version of Visual Basic and converting the project to a C++ one. It’s been a hot minute since then though, sorry I can’t be more specific! Wwise can be finicky.
Reviving this to say that I have the same issue. I am on UE4.27 and Wwise 2021.
The difference is that I am on a Mac OSX Monterey. This is a blueprint project.
I can try installing Visual Studio 2019 to see what happens, but when I am hesitant to convert my project to a C++ project as last time I did that, the project wouldn’t build at all.
I even tried making a brand new blank project, but the error still happened.
The error happens on both Windows and Mac as a friend tried building the project on Windows and when trying to run the package, got the same error.